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So I want to write some gaming software for the PalmOS.



So, I want to make a utility for a Palm that keeps track of a Mind's Eye Theatre character. You'll be able to have multiple characters on your Palm and you'll be able to keep track of traits spent during the session. Ideally, I'd like to add in tools for playing, like wizards for challenge resolution and even automating challenges between Palms.

Additionally, I want to describe the characters in XML. That will make the data portable - implying that other apps could be made to use the format.

Now, I just need to learn how to code for PalmOS. I've never actually written an app before.

Programming the Palm

Date: 2002-08-27 04:41 pm (UTC)
From: [identity profile] bhagwan.livejournal.com
To get your feet wet, you might want to check out pocket C by Orbworks This is a pretty easy way to get started, I think. I played with it a bit a couple years ago when I first got my m100, and was all jazzed up to write something for it. ( Like everything else, I lost interest in that project. ) It is not as efficient as options 2) and 3) but it is probably the easiest to get going. There are some libraries available that make it a snap to create interfaces: dialogue boxes, etc. Or Orbworks also sells some other software for application building that is supposed to be very good.

You could also get a linux machine and use it to program for the palm, since gcc can compile PalmOS binaries. I have never done this, but I am assured it is possible, and "free."

A third choice is to get Codewarrior for PalmOS, which will cost more than your visor :p

Good Luck!

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